Worldbuilding

Faith and Story

Why I pour religion into every plotline and let belief become the lever that moves characters, cultures, and conflict.

Whenever I outline a chapter, I ask which belief systems will amplify or undermine the scene. Religion here isn’t worldbuilding wallpaper; it’s the engine that gives characters something to love, fear, or defy. A spy’s loyalty may hinge on childhood oaths to a forgotten altar, a general might wage war to reclaim holy ground, and two lovers can’t even agree on what salvation looks like. Those tensions keep the story from slipping into clean binaries, especially once the cracks in The Fractured Covenant open beneath them.

Faith themes let me echo the project’s larger questions about secrecy, authority, and trust. Prophecies offer information with strings attached, rituals impose costs before characters earn power, and sacred sites double as political bargaining chips. When divine reliability comes into doubt, mortals are forced to decide whether to obey, rebel, or rewrite the covenant altogether, a choice that runs through Secrets and Mysteries and Hands of Authority.

I also lean on religion to make the world feel inhabited. Street vendors sell festival sweets, children learn songs that encode doctrine, and scholars argue metaphysics over tea. Every detail reminds readers that belief is as ordinary as weather, and just as capable of turning into a storm when the plot needs one. Those lived textures come straight out of the travelogues in Altars of the World and the political calculus in Faith Under Pressure.